Monday, August 1, 2011

Dead Island Roundtable Interview

http://www.rpgamer.com/news/Q3-2011/071511b.html

While on the topic of action, someone asked an interesting question about the damage models on zombies. Zombies have damage zones in their heads, torso, and all four limbs. If you are using a sharp bladed weapon, you can sever any of these points. If you are using blunt weapon, then those same points will instead become bludgeoned and broken. You also have to take into account the assassin class, Xian Mei, who can deal special damage to an enemies back. There is a lot of strategy in where and what you attack an enemy with, which should keep the combat interesting over the course of the game. The game won't, however, be easy. To get a lot of those rare and expensive weapons, you will have to save money, scavenge, and make a lot of difficult choices with how to use your limited funds. You will also have to make hard choices in how your character develops. When you first start the game, all four classes will largely be the same, but as you open up the tech tree, each class will become widely different, giving you a lot more perks and options in combat. The game will be a constant struggle for survival, but at least they are giving you plenty of tools to fight the zombie hoards.

Dead Island roundtable scares up some details

http://www.gamingnexus.com/FullNews/Dead-Island-roundtable-scares-up-some-details/Item23471.aspx One of the highlights for the development team at E3 was seeing players having fun with the game and that the first-person melee system was executing well.

Dead Island Trailer Wins Gold Award At Cannes

http://www.ripten.com/2011/06/29/dead-island-trailer-wins-gold-award-at-cannes/

Richard Scott, executive producer of Axis Animation (creators of the trailer), had this to say about the award:
"We are overwhelmed to see the Dead Island trailer pick up an award at an event as prestigious as the Cannes Lions, it goes to prove that the dedication shown by director Stuart Aitken and all of the Axis team has really paid off. I also want to give great credit to all the Deep Silver team because without their daring strategy and belief in what we could do, this project could have been so different."